Posts Tagged "lore"

Toivoan Dragon Race Reference Sheet

toivoan-ref-sheet-marked

The artwork is done by the talented Karina Michelle Weber  (DA Riftmaw).

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III Era Toivoans

To their enemies they are Draphonies, but the inhabitants of Uutta Toivoa know they are true dragons. Created by an Eon – their Dragon mother Morea Erregina – these human-dragon hybrids have been created to bring back the dragon race from the brink of extinction. Specifically the Star Dragons that Morea represents. As a human child wouldn’t be able to contain the whole of dragon essence from a single dragon egg human triplets are selected for the bonding process. Every one of Morea’s eggs provides three dragonlings, one for each type of elemental power: Blaze, Tellurian, and Verdure.

They could be considered a young Firstborn race, as they share some similarities with other Firstborn races – they come from an Eon and they can’t interbreed with other races. Unlike them they are not immortal though, however the disease that shortens their lifespan to about 40 years can be likened to the Curse that plagues the other Firstborn races.

Notes from the ref sheet:

Children and Juveniles

Toivoan Dragons are always born in triplets and a group of human triplets is selected for the baby dragons to bond with. This is done through a cross like incision on the human host’s back where the dragonling can attach itself. The symbiotic relationship between the host and the dragonling is what grants a newborn Toivoan their elemental abilities. Once bonded children begin learning how to control their powers. Young Toivoans can be quite mischevious and playful.

The bonding isn’t a permanent attachment and the dragonling can be released to roam freely outside of their human host when the Toivoan wills it so. Because of this Toivoan clothing is designed with practicality in mind and the back is always left bare so as to allow the dragonling ease of entry/exit.

Toivoan Hybrids essensially have two separate yet interconnected sets of senses, which they learn to utilize as they mature. Young ones can sometimes treat the dragonling as a pet, but with time they learn to understand and treat is as an extension of themselves.

Details of Blaze, Tellurian, and Verdure Dragon powers.

Elder Dragons

Toivoans don’t age in the same way as other races do. However from the moment they reach adulthood, a disease starts spreading through their bodies that eventually turns them into stone as they reach their forties. The calcification process isn’t painful and affects both the dragonling and the human. A special clay is rubbed all over their bodies to ease their final days.

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Young Toivoan Dragon Types – Folklore Friday

Toivoan Dragons are always born as triplets. There are many similarities between them, but there are also differences beyond just their eye colour.

Blaze Dragons

Daytime magic: Blaze (fire & passion)
Nighttime magic: Aqua (water, ice)

Also called “night healers” as they can use their water magic to heal. Their personality tends to reflect the state of their dragon essence – they can be impulsive, blunt, daring risk takers during the day; while at night their calmer side takes over.

Tellurian Dragons

Daytime magic: Tellurian (earth & golems)
Nighttime magic: Zephyr (air & spirits)

They don’t have any body healing abilities, but their Zephyr magic makes them excellent soul healers. Their Tellurian side keeps them grounded in reality. Both during the day and night they are the stable, sensible voices of reason.

Verdure Dragons

Daytime magic: Verdure (plants, animals & healing)
Nighttime magic: Obsidian (gems, metal & electricity)

Also called “day healers” as they can use the life force from plants and animals to mend injuries. Due to their Verdure nature these Toivoans are very connected with flora and fauna of the world.

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Dragons, the Eons of Promise – Folklore Friday

Dragons have always been the outsiders amongst all the Eons, as they were the only Power not made by the Creator. As he finished forming Eonika, he called in the dragons from beyond the White Void and gave them the honour and burden of leading the war against the Hollow that surrounded his creation.

When the dragons came to Eonika they brought something with them from their home world – an artefact called the Source. Now only legends remain about that mystical item, but all the myths agree on one thing – it was an object of immense power and what the dragons fed on.

Although originally there were nine dragon lines only five are know to this day, the Faithful Ones. The other four are only known by their common name, the Traitors, for they betrayed the Creator’s trust by stealing the Source for themselves and fleeing beyond the White Void. Some legends claim they aligned themselves with the Hollow, while others have them simply abandon the Creator’s cause and disappear never to return.

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The Known Eons – Folklore Friday

Every type of Eon is connected with a one of the Powers. This is why although only seven Eons are known there are speculations about potentially three more that would be aligned with the remaining Powers.

The known Eons are:

Stars – the Eons of Law

Stars are known as the guardians of destiny and fundamental laws. All mortals (with rare exceptions) have their own Star which holds their destiny.

Angels – the Eons of Miracles

Although they represent  creation and the exultation that follows such acts most of the ones still left in the world devote themselves to researching ways of rejoining the Creator, who has long left the world.

Wildlings and Giants – the Eons of Possibilities and Magnitude

These two are an intersting case as they represent two aspects of the same power of greed and frolicking – Wildlings in Azure and Giants in Crimson.

Daemons – the Eons of Power

The essence of the Daemons lies in their inability to satiate their lust for power. They will do anything and everything to increase their might and gain more power. They are said to be able to break any restrictions or limitations.

Dragons – the Eons of Promise

Dragons are known for their affinity with words and knowledge. The promise refers to the vow they made to the Creator of the world – to protect his Creation, at all cost.

Gods – the Eons of Order

They are the only Eons with the right to meddle with the mortals after the Pact of Powers. Mortals who have blossomed when blessed by their God’s Love or burned scorched by the God’s Anger.

Beasts

Beasts are considered to be the most horrifying of all Eons. So horrifying in fact, that the Power they serve so far remains unnamed. Just mentioning the name of a Beast could bring harm to the person using it, hence studies have been sparse.

 

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Folklore Friday – The Wildling Fathers

There are many dangers lurking in Azure. This land of dreams goes by many names, but some folks simply call it The Wild due to its unpredictable nature. Hence the Eons in Azure are called Wildlings, or more specifically Wildling Fathers.

There were twelve Eons of Possibility, and although they are not all male they are all called the Fathers.

  1. Keresh – the Companion – Dream of the Sky
  2. Otygx – the Jester – Dream of Dreams
  3. Edrusalabim – the Tracker – Dream of Power
  4. Horzunga – the One Eyed Archer – Dream of the River
  5. Guardora – the King of Ashes – Dream of Authority
  6. Serhaddru – the Wolf – Dream of Shadow
  7. Carnack – the Prisoner – Dream of Pain
  8. Treitzell – the Beast Killer – Dream of Conflict
  9. Birlodd – the Lamplighter – Dream of Gold
  10. Anfedreil – the Scarecrow – Dream of Fear
  11. Jailah – the Clay Man – Dream of Hunger
  12. Imilahala – the Golden Knight – Dream of the Sun

Some legends claim that The Wild itself actually consists of the vast bodies of the twelve Eons intertwined together and kept away from Crimson, the real world, by the thin barrier of the Sky. But as no one has really met those ancient beings (or lived to tell the tale) this is all treated more as a myth than reality. Some claim that the Fathers do meddle with mortals in Crimson in various forms, but whether these are the actual Eons, or just other powerful beings claiming to be them, is debatable.

Similarly there are heated discusions between scholars about whether Wildlings (the offspring of the first twelve) are Eons themselves or not. The most popular theory is that there is a power leakage between generations and each child is less and less of an Eon. Most of the Wildlings one can meet accidentaly while dreaming are not very powerful compared to their ancestors. This does not mean they should be taken lightly, as their powers are still far beyond a mortal’s imagination.

Considering most encounters are with the lesser kind, and that being Eons, Wildlings are effectively immortal, questions are often raised where are the older ones?

As parents Wildlings tend to go to extremes – when they are fond of their children they will care greatly and do almost anything for their offspring. On the other hand some are known to ignore, abandon or even show hostility towards their progeny. This is interesting to mortals, as it can be an excellent point of leverage if you happen across one that is protective over their children. Unfortunately it could just as well backfire, if you find yourself to be dealing with one that couldn’t care less.

With so much unknown about the Wildlings and specifically the Wildling Fathers it might be strange that such a detail as their names is common knowledge. This is thanks to Akheron Warlocks who first recognized the various dreams and Forces behind them and gave them names.

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Books

J.C. Harker's books on Goodreads
A Dragon's Path to Ascension A Dragon's Path to Ascension (Dragons Reborn | Uutta Toivoa)
reviews: 3
ratings: 4 (avg rating 4.00)

A Dragon Scorned A Dragon Scorned (Dragons Reborn | Uutta Toivoa)
reviews: 1
ratings: 4 (avg rating 4.00)

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